Fireball is the only easy hit skill that deals less than the heavy attack.This will make mages have to use more of their actual intelligence (ha, get it?) when managing their resources and overall make the build feel more skill intensive to play. Give the +200 intelligence perk a cool down of 3-6 seconds on dodge (similar to the musket perk that grants an instant reload every 6 seconds). With the strength and utility these skills have, there should definitely be a decision as to when to use what, you should not just have the mana to spam every ability whenever off cooldown. Both weapons require headshots for maximum damage on top of that.įire staff and ice gauntlet have no item requirements for attacks, infinite sustain for their abilities at 200 int, and high damage without the need for headshots. Bow uses arrows and has to account for drop in their projectile. In medium armor that’s +30 mana regen every ~5 seconds not including entomb refilling you back to full mana whilst being blocked off from health damage.Ĭompared to the other range weapons, Musket has to go through a long Reload animation and uses bullets. It makes the mage build no longer have any downside to spamming their utility skills. +200 intelligence threshold bonus: +10 mana every time you dodge roll The trade off for all this utility should lie in the fact that being a mage requires using two different mana consuming weapons, and up until 200 intelligence, it feels that way. On top of that with both fire staff and ice gauntlet being ranged weapons, it’s extremely difficult for melees (even great axe) to get on top of a good mage. So, The combo of fire staff/frost gauntlet gives a combination of Now I’m aware there are some flat out Overpowered weapon combos out there (great axe), but if you started to notice a lot more mages out in the world there’s a good reason.
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